Protest Policy
Find the exact spot you are claiming and come to the lever before the tower. The security guard is informed that you are going to the Race Director, and will relay that you would like to exercise your right to protest. The Race Director will attend to you only when the race stops or if he wishes to halt the race.
If you do not respect this decision, you will be disqualified and suspended for the next race — money will not be returned or refunded. In extreme cases involving an insult to any Track Official, Race Director, or Security Guard, an immediate one (1) year suspension applies to both the driver and the participating vehicle.
Testing in Staging Lanes / Pit Area
Engine revs, 2-step check/test, trans-brake check/test, or any other test or check of engine or transmission are not allowed in the staging lanes and/or as tests in the pit area.
Bye-Run Sequence & Ladders
- Best reaction time of the last round of qualifying gets a bye-run if there is an even number in the first round of elimination.
- Best reaction time from the previous round gets the bye-run in the next elimination round.
- The same vehicle will not have 2 consecutive bye-runs — in that case, the bye-run passes to the next participant with the best reaction time in the previous round.
- Vehicles selected for a bye-run run last in the round, since if the number of vehicles becomes equal, the one who should have the bye-run will have to compete with an opponent.
- Run order varies from event to event — pay close attention before the event starts, as this will be announced.
Categories that run a ladder: Quick classes (Car and Motorcycle), Sportsman Bike / Streetlegal Bike, Pro Classes, Jr. Dragsters, and Super Classes. All other categories run randomly; in the quarter-finals round, ladders are printed so rounds can continue without team orders or other scenarios.
Competition Numbers
All vehicles must have a Competition Number — without it, you will not be allowed to enter the burnout area. Shoe polish is not allowed for competition numbers. Numbers must be at least 4 inches tall.
Dial-In Visibility
Dial-in must be visible before passing from the staging lane gates to the burnout area. Track officials have no shoe polish or marker — you must take care of yourself.
Dial-In Acceptance at Pre-Stage
Once you pre-stage, you accept your dial-in as it appears on the scoreboard. If it is wrong, no claims will be accepted after the race, and the race will not be re-run.
Crew Members Allowed to the Burnout Box
- Sportsman Classes: 2
- Super Classes: 3
- Quick Classes: 3
- Top Classes: 3
- Extreme Import: 4
- Pro Classes: 4
- Jr. Dragsters: 3
If you are not sure what type of class you are participating in, approach a Track Official.
Crew Members — Burnout Box to Starting Line
Only one (1) crew member is allowed from the burnout box to the starting line for all categories, with the exception of Pro Classes and Extreme Import, which are allowed two (2).
Crew Members — Pre-Stage Restrictions
Crew members assisting with the pre-stage part for any category must leave the starting line area before the pre-stage light turns on. Do not be next to the vehicle during the staging process.
Contact with any vehicle during the staging process, after the pre-stage is activated, is grounds for disqualification of the participant if contested by the opponent before the run.
Crew Members — After the Finish Line
All crew members must leave the track as soon as their vehicle crosses the finish line. Staying longer will result in a warning, in the interest of race flow and possible emergency action.
Accidents & Emergencies
When there is an accident or emergency, only Track Officials are allowed to assist on the track until the Race Director authorizes crew members to go on track. Violating this rule results in a warning for the crew member and/or possibly the team, at the Race Director's discretion.
Break / Breakdown
A “break” or “breakdown” is when a vehicle cannot reach the pre-stage light under its own power. The Starter or Race Director will order the vehicle to move backwards. In an elimination round this is considered a “break” and loses the round (the vehicle must cross the staging beam under its own power to be declared winner). During testing or qualifying, the vehicle may stand on the sidelines until the Race Director signals it to return, if the round is not over.
Competition Number & Vehicle Changes
During qualifying or elimination rounds, no competition number may be changed. Qualifying becomes optional in the second round for weather, incidents, or other unusual situations that may interfere with completing the event on time.
Alternate Drivers & Vehicle Changes
Alternate drivers are only allowed before the first round of Elimination, and the substituted driver's points are frozen for the duration of the substitution. The driver who runs the elimination lap must run the full event. Similarly, no vehicle changes are allowed after the 2nd qualifying round — the vehicle that ran the 2nd qualifying round must be the one running the elimination rounds.
Lane Choice & Bye-Runs by Category
Pro categories: lane choice and/or bye-runs go to the fastest/lowest E.T. All other categories: based on best reaction time of the previous round. The same vehicle is not eligible for 2 bye-runs in consecutive rounds — when the same participant has the best reaction time for two consecutive rounds, the second bye-run goes to the 2nd-best reaction time of the previous round.
Quick 16 / Criollo Outlaw Bikes — Tow Vehicle
Bikes using a slider-system clutch (Quick 16, Criollo Outlaw, and all bike categories) must have their tow vehicle (scooter, ATV, etc.) stopped in the shut-down area on the return road before the motorcycle leaves the starting line. Assist your motorcycle out of the shut-down area as quickly as possible — a delay caused by a parked motorcycle blocking the race will get a verbal warning first, then disqualification on a repeat offense.
Vehicle Damage During a Run
If you feel your engine, transmission, suspension, or any other part of your vehicle has suffered damage during a run, stop as quickly as possible and as close to the wall as possible — this prevents fluid from spilling onto the track and creating an oil down.
Diapers & Oil Down Penalties
All vehicles except motorcycles and Jr. Dragsters are required to have diapers (containment pans) to participate. If a vehicle is found without one, whether or not it causes an oil down, it's grounds for disqualification and suspension for the race day, with no refund, plus a fine of Afl. 350.00.
If your vehicle causes an oil down:
- With diapers: your crew is required to help clean it up. Not assisting carries a penalty of Afl. 175.00, payable at the entrance booth before participating again.
- Without diapers: the owner/driver must pay Afl. 425.00 at the entrance booth. The crew must still assist with cleanup, or an additional Afl. 100.00 penalty applies before future participation.
Vehicles that don't comply won't be allowed to participate until resolved. Motorcycles without diapers must have 2” clearance, or the Afl. 350.00 fine applies in the event of an oil down and must be settled at the entrance booth.
Courtesy Staging — Pro-Light & Sportsman Classes
Enforced during all events for categories running Pro-light and Sportsman Classes. Pre-stage and wait for your opponent to pre-stage before turning on the stage lights. If you pre-stage and then stage immediately, you can reverse back into the pre-stage beam — the starter may (but isn't required to) signal you to do so.
If your opponent pre-stages and stages before you turn on your pre-stage light, you must stop and wait for your opponent to reverse back into the pre-stage beam. Pre-staging is considered accepting the violation of courtesy staging, and the race is considered fair — no re-run will be granted.
Once your opponent pre-stages, you have a maximum of one (1) minute to roll into the pre-stage beam. Taking longer can be grounds for disqualification if contested before the run.
Gentlemen's Agreement — Streetlegal Full Tree
For Streetlegal Classes running full tree, there is a “Gentlemen's Agreement” for staging: once the opponent enters the staging beam, he accepts the race and there will be no grounds for re-run.
Re-Runs
Each run is evaluated individually, and it is at the Race Director's discretion whether a re-run is granted. Once a re-run is decided, each participant of the pairing must obey — the one who fails to reach the starting line on time is automatically disqualified.
Waterbox Entry
All vehicles, except Jr. Dragsters and Pro Bikes (which start with jump starters), must enter the waterbox under their own power — do not push the vehicle. If a vehicle cannot start to enter the waterbox or after, it may be disqualified at the Race Director's discretion.
Driver Readiness
Drivers must be ready and strapped into their vehicles before arriving at the staging lane gates. Not being ready when called to enter the waterbox may result in disqualification, at the Race Director's discretion.
Late to the Staging Lane
During qualifying or eliminations, if you are late and the staging lane gate to your category's lane is closed, you have lost that qualifying or elimination round. This is at the discretion of the Staging Lane officer and/or the Race Director.
Category Calls
Categories will be called three (3) times: first, second, and final call.
Cool-Down Time Between Rounds
- Sportsman classes: minimum 20 minutes; the Race Director may shorten this to a minimum of 10 minutes if needed to reach the final round of the day.
- Pro Classes and Extreme Import: minimum 45 minutes; may be shortened to 20–25 minutes if needed.
- Motorcycles with slider clutches: minimum 30 minutes (this is not a reason to request more cool-down time). These bikes also run Sportsman Classes. May be shortened to 10–15 minutes if needed.
Scooter Category Equipment (Quick 16 / Quick 32)
Scooters with modified chassis must run with a full pack and must have a good rear light for visibility by track officials. T-Max scooters must be ridden with racing jackets, high-heel shoes, and protective hand gloves. Full helmets are required for the scooter category in general.
Burnout & Staging Time Limit
A one-minute maximum limit applies to the burnout and getting to the pre-stage beam. The clock starts the moment the starter gives the command to fire your engine or start the burnout. Non-compliance is grounds for disqualification by the Race Director.
Auto Start Sequence
Pre-stage requirement: both competitors must be fully pre-staged before either driver can pull into the final Stage beam.
The timer: once both cars are pre-staged and the first competitor enters the final Stage beam, Auto Start triggers a countdown timer for the second driver.
The “time out”: the second competitor has a strictly predetermined amount of time to also enter the Stage beam. Failing to stage before the timer expires automatically triggers a red light and disqualification. In Jr. Dragster, this time is extended to 15 seconds.
No re-runs: if you are not fully staged before Auto Start activates, you automatically get a red light, and the race will not be re-run.
Crew Contact After Pre-Stage & Pull-Backs
It is an automatic disqualification for a parent or crew member to touch the vehicle once it has pre-staged. Once the pre-stage bulb is lit, the car is officially under the control of the track's starting line system — if a crew member or parent touches, pushes, or adjusts it after pre-stage, the driver is immediately disqualified. Only track officials (such as the starter) may touch or physically pull back a vehicle once it has entered the pre-stage beams.
If a driver accidentally rolls too deep and deep-stages unintentionally, they can raise a hand to request a pull-back. Tracks allow only a limited number of pull-backs (usually just one) per run, and it must be executed entirely by the track starter.